Reference

Limits and retention

File sizes, frame counts, supported engines and formats, and how long everything is kept.

Hardware

Every render runs on a single NVIDIA RTX 5090 (32 GB VRAM). Cycles uses OPTIX, falling back to CUDA. Denoising is routed to the GPU (OIDN), including compositor denoise nodes. Persistent data is enabled so the scene stays in VRAM between frames.

Limits

LimitValue
Frames per job5000
Resolution override1 to 500 percent of the file's resolution
Files per job5000
Total size per job100 GB
Single file, browser upload5 GB
Single file, add-on uploadNo practical limit, larger files are uploaded in parts
Credits needed to start1

Supported

  • Engines: Cycles and EEVEE. Third-party engines are not installed and are flagged before you launch.
  • Blender versions: the version your file was saved with is used to pick the render image. Files from 4.x and 5.x are the tested path.
  • Output: PNG sequences, or native FFmpeg video when the file is set to it. Other image formats currently come back as PNG.
  • Extras: custom add-ons, custom OCIO configs, compositor File Output nodes, multi-layer EXR through File Output.

Retention

ThingKept for
Jobs, frames, video output, extra outputs, logs30 days
Cached upload files30 days since last use, reset on every reuse
CreditsNo expiry
Download what you want to keep30 days is a hard cleanup, not a soft archive. Pull your frames down when a render finishes.

Where your files live

Uploads go from your machine straight to cloud object storage and are pulled from there by the render machine. File bytes never pass through our web backend. The machine is destroyed when the job ends, along with everything on it.