Comparison

blender.farm vs Super Renders Farm

Super Renders and blender.farm are the only two Blender farms that publish both their GPU and their rate, and we run the same card. An hour on an RTX 5090 costs $3.00 here and $5.20 there. They spread a job across their fleet and we do not, so they finish large animations far sooner. The choice is cost against wall-clock, and it is a real choice.

Every Super Renders Farm figure below was read from their own pricing page on 1 August 2026. If one is wrong or out of date, tell us and we will correct it.

Side by side

blender.farm compared with Super Renders Farm
Ā blender.farmSuper Renders Farm
GPURTX 5090, 32 GB. Every render, no tiers.RTX 5090, 32 GB, plus 20,000+ CPU cores.
Price per GPU hour$3.00, down to $2.25 on the largest credit pack$5.20 per card-hour
Pricing unitFlat rate per render hour, billed in 20-minute blocks$0.003 per OctaneBench-hour, quoted as $5.20 per card-hour
Job distributionOne GPU per job, first frame to lastPer-frame distribution across the fleet
Free credit10 credits, about 3h 20m of RTX 5090 time$25 starter credit, about 4h 48m at their rate
Blender versions4.4, 4.5, 5.0, 5.1, 5.2, matched to your file's minor version3.6 LTS through the 5.x line
EnginesCycles (OPTIX, CUDA) and EEVEECycles, EEVEE, plus V-Ray and Octane on licences they provide
SubmittingBrowser upload or a native Blender add-onClient app
Output retention30 days45 days
SupportDiscord and email24/7 live chat and a US phone line

Where Super Renders Farm is the better choice

We would rather you read this from us than find it out after paying us.

  • They finish big animations much sooner

    Super Renders distribute a job per frame across their fleet. We render every frame of your job on one RTX 5090, start to finish. On a 500-frame animation that difference is not marginal, it is the difference between overnight and a coffee break. If you have a deadline today, this is the whole ballgame and you should pay them.

  • They go further back

    They cover Blender 3.6 LTS through the current 5.x line. We hold images for 4.4, 4.5, 5.0, 5.1, 5.2 and refuse anything older rather than rendering it on a version that was not yours. Both of us cover 4.5 LTS, but if your project is pinned to 3.6 LTS or anything in the 4.0 to 4.3 range, we cannot render it today and they can.

  • Third-party render engines

    They run V-Ray and Octane for Blender on render-only licences they provide. We run stock Blender and support Cycles and EEVEE only. If your scene is built on a third-party engine, we are not an option at any price.

  • CPU rendering, and more of it

    They offer CPU nodes at $2 per server-hour alongside 20,000+ CPU cores. We are GPU-only. Some scenes genuinely still want CPU, and for those we have nothing to sell you.

  • A bigger free trial, and longer retention

    Their $25 starter credit buys roughly 4h 48m at their own rate, against about 3h 20m from our 10 free credits. They also keep your output for 45 days where we keep it for 30. Both of those favour them, and we would rather say so than hope you do not check.

  • Longer track record and phone support

    They have been operating since 2010 with 24/7 live chat and a US phone line. We are a founding beta reachable on Discord and email. If procurement needs a phone number, that is a real answer and we do not have it.

Where we are the better choice

  • About 42% less for the same hour of work

    $3.00 against $5.20 on the same RTX 5090 with the same 32 GB of VRAM. This is the rare render farm comparison where no conversion is needed: same card, same VRAM, both rates published. On the largest credit pack ours drops to $2.25.

  • A rate you can do arithmetic with

    Ours is a flat price per render hour, billed in 20-minute blocks, on one kind of GPU. Theirs is $0.003 per OctaneBench-hour, which they helpfully also express as $5.20 per card-hour. That is more honest than most of this market manages, but a unit you have to convert is still a unit you have to convert.

  • The version your file was saved with

    We match the minor version of your .blend to the matching Blender build, and refuse the job if we do not have it rather than rendering it on something close. Within the versions we cover, a geometry nodes scene behaves the way it does on your machine.

  • A real Blender add-on

    Ours runs inside Blender: it asks Blender what your scene references, follows linked libraries, expands VDB and cache sequences, and uploads only what changed since last time. Super Renders submit through a client app rather than a native add-on.

  • Frames come back while the render runs

    You watch frames arrive one by one and can download them before the job finishes, rather than waiting for a completed batch.

  • Nothing to choose

    One GPU, one price, no priority tiers and no speed upsell. There is no configuration in which you accidentally pay three times as much because you picked the wrong tier under time pressure.

Pick Super Renders Farm

Pick Super Renders if you have a deadline this week, if your project needs a Blender version outside 4.4, 4.5, 5.0, 5.1, 5.2, if you render with V-Ray or Octane, if you need CPU nodes, or if you want a phone number to call. Those are good reasons and none of them are about price.

Pick blender.farm

Pick us if the render can run overnight and the thing that actually hurts is what it costs. Same card, roughly a third less per hour, a flat rate you can budget against, and frames arriving while you sleep.

Start rendering

More on what we run and what we do not on the homepage, the FAQ and pricing.